The concept for this character is by @guille_themovie on instagram. I contacted them to be able to create a 3D version of their character. I loved the color and personality and really wanted to give it a shot. I'm not a character modeler but i really wanted to texture and shade this so i decided to give it a go. I always like pushing my skills in new directions.
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Here's my initial Blockout
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Here he is after a zbrush sculpting pass
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Quick color block check
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This was a first look at textures after one Substance Painter pass.
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This pass I've adjust the color of the skin- started to add some variation in to break up the color. The middle and top right show the small scale displacement i've got going and the bottom left is a test at larger scale displacement to break things up. I'm not loving the consistency on the face so I'm going to rework it, I think i want the face to be less blobby and more wrinkly so i'm going to try that next.
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Here I did some work on the skin to add more color and displacement variety. I also did some work on the cloak to add some stains and drips from his skin.
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Final Look
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Albedo
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Direct Diffuse
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Direct Specular
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Clear Coat
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Subsurface
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Transmissive Single Scatter Lobe
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Transmissive Glass Lobe
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